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A Virtual Reality Game Suite for Graded Rehabilitation in Patients With Low Back Pain and a High Fear of Movement: Within-Subject Comparative Study.

Alexander T PeeblesSusanne M Van Der VeenAlexander StamenkovicChristopher R FrancePeter E PidcoeJames S Thomas
Published in: JMIR serious games (2022)
Lumbar flexion velocity was reduced during Fishality relative to that during Dodgeality and resembled velocity demands more similar to those for a self-paced reaching task (ie, Reachality). Additionally, lumbar motion and target impact location during Fishality were more similar to those during Reachality than to those during Dodgeality, which suggests that this new virtual reality game is an effective tool for shaping movement. These findings are encouraging for future research aimed at developing an individualized and graded virtual reality intervention for patients with low back pain and a high fear of movement.
Keyphrases
  • virtual reality
  • minimally invasive
  • randomized controlled trial
  • blood flow
  • prefrontal cortex
  • high resolution