The Effect of Cycling Through a Projection-Based Virtual Environment System on Generalized Anxiety Disorder.
Tsai-Chiao WangChia-Liang TsaiTa-Wei TangWei-Li WangKuan-Ting LeePublished in: Journal of clinical medicine (2019)
Virtual reality (VR) has the potential to help clinical medicine manage generalized anxiety disorder (GAD). However, patients with GAD who use traditional head-mounted VR to cycle may cause them to feel motion sickness and fatigue. To solve this problem, a projection-based virtual environment (VE) system was built to provide GAD patients with a sense of immersion while they are cycling. This projection-based VE system allows patients with GAD to interact with the virtual environment and produce experiences similar to cycling in the outdoors. Sixty GAD patients met several screening criteria and were selected as participants. All participants were randomly assigned to one of the two 20-min conditions: (1) Observing watercolor paintings projected by the projector while engaged in cycling with a stationary bicycle; or (2) observing the scenes (i.e., forest or park) projected by the VE system and engaging in cycling with a stationary bicycle. Finally, this study confirmed that patients with GAD in the projection-based VE group exhibited higher alpha values and lower galvanic skin responses (GSR) after cycling than those cycling in the control group. These results showed that cycling in the projection-based VE group allowed the patient with GAD to achieve higher exercise intensity and lower perceived emotional stress.
Keyphrases
- high intensity
- virtual reality
- image quality
- climate change
- resistance training
- end stage renal disease
- physical activity
- chronic kidney disease
- computed tomography
- depressive symptoms
- risk assessment
- ejection fraction
- prognostic factors
- case report
- social support
- magnetic resonance
- sleep quality
- soft tissue
- contrast enhanced