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Developing a Theory-Driven Serious Game to Promote Prescription Opioid Safety Among Adolescents: Mixed Methods Study.

Olufunmilola AbrahamTanvee ThakurRandall T Brown
Published in: JMIR serious games (2020)
We propose a conceptual framework for developing a serious game prototype to educate youth about prescription opioid safety. The project used a theory-driven conceptual framework for the development of a serious game targeting the prevention of adolescent opioid misuse and garnered preliminary feedback on the game to improve the quality of gameplay and the prototype. Feedback through informal assessments in community settings suggests that the youth and their families are interested in a game-based approach to learn about prescription opioid safety in homes and schools. The next steps include modifications to the game prototype based on feedback from the community, integration of learning analytics to track the in-game behaviors of players, and formal testing of the final prototype.
Keyphrases
  • chronic pain
  • mental health
  • virtual reality
  • pain management
  • young adults
  • healthcare
  • physical activity
  • quality improvement
  • randomized controlled trial
  • clinical trial
  • study protocol
  • drug delivery