Co-designing a Mobile Gamified Attention Bias Modification Intervention for Substance Use Disorders: Participatory Research Study.
Melvyn Weibin ZhangSandor HengGuo SongDaniel Shuen Sheng FungHelen Elizabeth SmithPublished in: JMIR mHealth and uHealth (2019)
The results from this research will guide the development of an app that meets the specific needs of patients and is still based on a pre-existing validated task paradigm. .