Login / Signup

A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life.

Teodoro Rudolphi-SoleroAlberto Jimenez-ZayasRocio Lorenzo-AlvarezDolores Domínguez-PinosMiguel Jose Ruiz-GomezFrancisco Sendra-Portero
Published in: Insights into imaging (2021)
A multi-user game adapted to team competition to learn radiology in Second Life was very positively perceived by third-year medical students, who highly valued its content, organisation, and usefulness for their training. Most of the participants agreed that they had collaborated as a team and that playing in competitive environments helps them learn better. The best post-exposure and academic results compared to non-participating students indicate the potential impact of the game on learning.
Keyphrases
  • medical students
  • palliative care
  • virtual reality
  • artificial intelligence
  • quality improvement
  • mental health
  • social support
  • physical activity
  • human health
  • climate change
  • nursing students