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Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation Study.

Yanick Xavier LukicGisbert Wilhelm TeepeElgar FleischTobias Kowatsch
Published in: JMIR serious games (2022)
Most participants (28/30, 93%) perceived Breeze 2 as engaging and effective. Furthermore, breathing detection worked well for most participants, as indicated by the perceived detection accuracy and actual detection accuracy. In future work, we aim to use the collected breathing sounds to improve breathing detection with regard to its stability and performance. We also plan to use Breeze 2 as an intervention tool in various studies targeting the prevention and management of noncommunicable diseases.
Keyphrases
  • loop mediated isothermal amplification
  • label free
  • randomized controlled trial
  • physical activity
  • mental health