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Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study.

Jacek PolechońskiAlan PrzepiórzyńskiPiotr PolechońskiRajmund Tomik
Published in: JMIR serious games (2024)
The intensity of PA among students playing the BoxVR game is at a relatively low level. With the added resistance of elastic bands attached to the upper limbs, the intensity of the exercise increased to a moderate level, as recommended for obtaining health benefits. Participants rated the enjoyment of PA in VR highly. The use of slight elastic resistance did not negatively affect satisfaction with the BoxVR game, although user satisfaction declined with a higher load. Further research should be undertaken to increase the effectiveness of exercise in VR so that regular users can enjoy the health benefits.
Keyphrases
  • virtual reality
  • high intensity
  • resistance training
  • healthcare
  • public health
  • mental health
  • randomized controlled trial
  • physical activity
  • health information
  • climate change
  • body composition
  • high school