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The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention.

Mélanie SuppanLoric StubyChristophe Alain FehlmannMohamed AbbasSophia AchabStephan HarbarthLaurent Suppan
Published in: International journal of environmental research and public health (2022)
Infection prevention interventions can only be effective if they are both well known and easily accessible. A randomized controlled trial showed that a serious game, "Escape COVID-19", was significantly more effective at improving the intention of adopting adequate infection prevention behavior than regular guidelines among long-term care facility employees. However, less than a fifth of all potential participants were finally recruited in this study. To determine whether a specific communication intervention was more effective than another, we carried out a retrospective analysis of account creation data over a six-month period. During the first period (53 days), information about the serious game was disseminated by a part-time worker. The second period (15 days) corresponded to a press release, while the third period (15 days) reflected an official communication from the Swiss Federal Office of Public Health. A total of 3995 accounts were created during the study period. Most accounts were created by health care workers (2699/3995, 67.6%). Median daily account creation was highest during the press release period (25; Q1:Q3 9:172) and lowest during the official communication period (6; Q1:Q3 4:20). The association between communication intervention and account creation was statistically significant both when considering the overall population ( p = 0.013) and when only analyzing health care workers ( p = 0.036).
Keyphrases
  • public health
  • long term care
  • coronavirus disease
  • randomized controlled trial
  • sars cov
  • physical activity
  • healthcare
  • machine learning
  • big data
  • social media
  • respiratory syndrome coronavirus