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Effectiveness of digital games promoting young people's mental health: A review of reviews.

Clara ViéKyllian Govindin-RamassamyDimitri ThellierDavid LabrosseIlaria Montagni
Published in: Digital health (2024)
Overall, elements of gamification were well-accepted, but they lacked assessment through rigorous experimental conditions. Digital games for mental health are promising, but in order to be consistently effective in promoting young people's mental health and prevent psychological diseases, they should present specific features.
Keyphrases
  • mental health
  • mental illness
  • randomized controlled trial
  • systematic review
  • virtual reality
  • clinical evaluation