Younger Adolescents' Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study.
Nuša FaričEleanor YorkeLaura VarnesKatie V NewbyHenry W W PottsLee SmithAdrian HonAndrew SteptoeAbigail FisherPublished in: JMIR serious games (2019)
Key elements that should be incorporated into a VR game for health intervention were identified and described. These also included the use of rewards, novelty and enjoyment in immersive game play, multiplayer options, and real-world elements, as well as continual updates and new challenge levels. The use of VR to promote PA in adolescents is promising, but some barriers were raised.