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Younger Adolescents' Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study.

Nuša FaričEleanor YorkeLaura VarnesKatie V NewbyHenry W W PottsLee SmithAdrian HonAndrew SteptoeAbigail Fisher
Published in: JMIR serious games (2019)
Key elements that should be incorporated into a VR game for health intervention were identified and described. These also included the use of rewards, novelty and enjoyment in immersive game play, multiplayer options, and real-world elements, as well as continual updates and new challenge levels. The use of VR to promote PA in adolescents is promising, but some barriers were raised.
Keyphrases
  • virtual reality
  • physical activity
  • young adults
  • randomized controlled trial
  • healthcare
  • public health
  • primary care
  • body mass index
  • mental health
  • health information
  • sleep quality
  • human health
  • health promotion