The Role of AI in Serious Games and Gamification for Health: Scoping Review.
Daniel TolksJohannes Jeremy SchmidtSebastian KuhnPublished in: JMIR serious games (2024)
The review shows limited quality of evidence for the combination of AI and games in health care. Most of the included studies were nonrandomized pilot studies with few participants (14/16, 88%). This leads to a high risk for a range of biases and limits overall conclusions. However, the first results present a broad scope of possible applications, especially in motion and cognitive impairment, as well as positive perceptions by patients. In future, the development of adaptive game designs with direct interaction between AI and games seems promising and should be a topic for future reviews.
Keyphrases
- healthcare
- artificial intelligence
- virtual reality
- cognitive impairment
- end stage renal disease
- current status
- newly diagnosed
- ejection fraction
- public health
- chronic kidney disease
- mental health
- case control
- primary care
- prognostic factors
- peritoneal dialysis
- randomized controlled trial
- machine learning
- health information
- risk assessment
- quality improvement
- climate change
- high speed
- health insurance
- social media
- health promotion
- double blind
- finite element analysis