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Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study.

Nirav SainiCam AdairDaniel L KingDaria J KussDouglas A GentileAndrew H KimJeremy EdgeBillieux JoëlJohn NgJuliana P S YunLisa HenkelLinda FaulconMichelle NogueiraRune Kristian Lundedal NielsenShannon HuskShawn RumbleTrey R BeckerZsolt DemetrovicsDavid Carson Hodgins
Published in: Journal of behavioral addictions (2024)
Consensus was found for 25 features, which were distilled into a 23-item evaluation tool. The Saini-Hodgins Addiction Risk Potential of Games Scale (SHARP-G) consists of five overarching categories: 'Social,' 'Gambling-Like Features,' 'Personal Investment,' 'Accessibility,' and 'World Design.' SHARP-G yields a total score indicating level of addiction risk. A case study applying the scale to three games of differing perceived risk levels demonstrated that that score corresponded to game risk as expected. While the SHARP-G scale requires further validation, it provides significant promise for evaluating gaming experiences and products.
Keyphrases
  • mental health
  • healthcare
  • physical activity
  • social support
  • climate change
  • virtual reality