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The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review.

Xiting HuangXinyue XiangYang LiuZhiqian WangZhili JiangLihua Huang
Published in: JMIR serious games (2023)
This scoping review focuses on gamification designs for chronic disease self-management and summarizes the realization forms and functions of gamification in self-management for different patient populations. With practice in a gamified internet-based environment, patients can not only master the knowledge and skills of self-management in fascinating scenarios but also benefit from gaming experience and make better health-related decisions in real life. It is worth noting that a comprehensive evaluation of the users as well as a personalized and targeted intervention should be developed before gamification.
Keyphrases
  • end stage renal disease
  • healthcare
  • ejection fraction
  • randomized controlled trial
  • newly diagnosed
  • primary care
  • chronic kidney disease
  • prognostic factors
  • patient reported outcomes