Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis.
Sean Patrick GrantAsya SpearsEric R PedersenPublished in: JMIR serious games (2018)
We identified the strongest evidence that participants with a positive PTSD or depression screen and participants with a positive screen for a substance use disorder who also received substance use services since their discharge from active duty spent more time playing video games. Future development and evaluation of video games as modalities for enhancing and increasing access to behavioral health services should be explored for this population.