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Exploring Children's Knowledge of Healthy Eating, Digital Media Use, and Caregivers' Perspectives to Inform Design and Contextual Considerations for Game-Based Interventions in Schools for Low-Income Families in Lima, Peru: Survey Study.

Bladimir Morales-CahuancamaNervo Verdezoto DiasElena Gonzales-AchuyCinthia Quispe-GalaWilliam Bautista-OlorteguiPaul Hinojosa-MamaniJuan Pablo Aparco
Published in: JMIR formative research (2024)
The results suggest that knowledge about nutrition in Peruvian schoolchildren has limitations. Most schoolchildren have access to the internet, with mobile phones being the device type with the greatest availability and preference for use. Caregivers' perspectives on games and schoolchildren, including a greater interest in using digital games, provide opportunities for the design and development of serious games to improve schoolchildren's nutritional knowledge in Peru. Future research is needed to explore the potential of serious games that are tailored to the needs and preferences of both schoolchildren and their caregivers in Peru in order to promote healthy eating.
Keyphrases
  • virtual reality
  • physical activity
  • healthcare
  • palliative care
  • weight loss
  • cross sectional
  • risk assessment
  • health information
  • human health