Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial.
María Rodrigo-YanguasMarina Martín-MoratinosCarlos Gonzalez-TardonFernando Sanchez-SanchezJuan-Antonio VargasMarcos Bella-FernándezHilario Blasco-FontecillaPublished in: JMIR serious games (2023)
ClinicalTrials.gov NCT04355065; https://clinicaltrials.gov/ct2/show/NCT04355065.