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Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students' learning outcome about approach to coma.

Meysam Siyah MansooryMohammad Rasool KhazaeiSeyyed Mohsen AziziElham Niromand
Published in: BMC medical education (2021)
Students' learning outcomes in the VRBSG group in the test approach to coma were significantly better than the lecture group. The usability of the serious game instruction method was high. Taken together, instruction through VRBSG had an effective role in medical students' learning.
Keyphrases
  • medical students
  • virtual reality
  • systematic review
  • electronic health record
  • health information
  • metabolic syndrome
  • social media