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Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App.

Yu-Bin ShinJae-Jin KimHyunji KimSoo-Jeong KimHyojung EomYoung Hoon JungEunjoo Kim
Published in: JMIR serious games (2021)
The findings of this study indicate that our VR app may be useful for implementing more desirable behaviors and managing gaming-related family conflicts in individuals with IGD. Our VR app may offer an alternative for individuals with IGD to learn how a vicious cycle of conflicts is developed and to easily and safely assess their dysfunctional thoughts behind the conflicts (ie, perceived unreasonable risks of stopping a game and thoughts acting as a barrier to taking the perspective of others).
Keyphrases
  • virtual reality
  • young adults
  • mental health
  • physical activity
  • depressive symptoms
  • social support
  • drug induced