Identifying adolescents' gaming preferences for a tobacco prevention social game: A qualitative study.
Georges Elias KhalilJeanie KimDavid McLeanErica RamirezBairu ZhaoRamzi George SalloumPublished in: PloS one (2023)
This study identified specific intervention features that best fit the needs of adolescents in the context of a social game for tobacco prevention. For future research, we will use a participatory approach to allow adolescents to take part in the design process, improve Storm-Heroes, and develop health promotional messages that can be incorporated into the program. Ultimately, a board game for tobacco prevention is expected to bring adolescents together to create lasting memories that nudge them away from tobacco use and the harm it can cause.