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Impact of a Serious Game (#RedPingüiNO) to Reduce Facial Self-Touches and Prevent Exposure to Pathogens Transmitted via Hands: Quasi-Experimental Intervention.

Marta Arévalo-BaezaAlejandro Viuda-SerranoCarmen Juan-LlamasPablo Sotoca-OrgazIván Asín-Izquierdo
Published in: JMIR serious games (2023)
The intervention exhibited a greater effect from sharing the game, with interactions between people; however, in both cases, it was helpful in reducing facial self-touches. In summary, this game is suitable for reducing facial self-touches, and owing to its free availability and design, it can be adapted to various contexts.
Keyphrases
  • randomized controlled trial
  • soft tissue
  • virtual reality
  • social media
  • health information
  • gram negative
  • healthcare
  • antimicrobial resistance