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Medical Students' Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis.

A E J van GaalenDebbie A D C JaarsmaJ R Georgiadis
Published in: JMIR serious games (2021)
Four key points can be constructed from our study. First, students play for pleasure. Perceptions of pleasure vary considerably among students. Second, students consider play as inefficient. Inefficiency will only be justified when it increases learning. Third, play should be balanced with the serious and only be used for difficult or tedious courses. Fourth, GBL activities should not be made compulsory for students. We provide practical implications and directions for future research.
Keyphrases
  • high school
  • healthcare
  • primary care
  • medical students
  • wastewater treatment