A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study.
Mariam AlmeqbaaliSofia OuhbiMohamed Adel SerhaniLeena AmiriReem Kais JanNazar ZakiAyman SharafAbdulla Al HelaliEisa AlmheiriPublished in: JMIR serious games (2022)
The elicitation techniques used in Phase I resulted in the development of an easy-to-use app for the self-management of anxiety. Further research is required to determine the app's usability and effectiveness in the target population.