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The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults.

Taiki OkaTakatomi KuboMisa MurakamiNao Kobayashi
Published in: Journal of behavioral addictions (2024)
These results suggest the complexity of relationships between GD and in-game purchases, genres, and gaming duration. Results of this study suggest the importance of proper assessment of GD reflecting actual functional impairment in social life. Future studies should improve and update evaluation of assessments for gaming.
Keyphrases
  • virtual reality
  • mental health
  • social media
  • cross sectional
  • current status
  • case control