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Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING).

Simon WarsinskyManuel Schmidt-KraepelinSascha RankScott ThiebesAli Sunyaev
Published in: Journal of medical Internet research (2021)
Conceptualizations of gamification and serious games in health care literature are strongly heterogeneous, leading to conceptual ambiguity. Following the GAMING can support authors in rigorous reporting on study results of game-based interventions.
Keyphrases
  • healthcare
  • virtual reality
  • adverse drug
  • randomized controlled trial
  • systematic review
  • case report
  • emergency department
  • health information
  • electronic health record