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Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers.

Christian Alexander GarskeMatthew DysonSigrid DupanKianoush Nazarpour
Published in: JMIR serious games (2021)
We found that the respondents not only showed a general willingness and tentative optimism toward the topic but also acknowledged hurdles limiting the adoption of these games by both clinics and users. The results indicate a noteworthy difference between researchers and people with limb difference in their game preferences, which could lead to design choices that do not represent the target audience. Furthermore, focus on long-term in-home experiments is expected to shed more light on the validity of games in upper limb prosthetic rehabilitation.
Keyphrases
  • upper limb
  • virtual reality
  • primary care
  • healthcare
  • cross sectional
  • electronic health record
  • decision making