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Testing an analogue game to promote peer support and person-centredness in education for people with diabetes: A realist evaluation.

Vibeke StenovPil LindgreenIngrid WillaingHenning Grubb BasballeLene Eide Joensen
Published in: Nursing open (2021)
Outcomes of using the game were as follows: (a) a playful atmosphere; (b) active engagement; c) reflections on diabetes-specific experiences; (d) focused dialogues; (e) professionals gaining insight into the needs of participants; and (f) professionals experiencing peer dialogue as important to incorporate into education. Questionnaire responses showed that 92% people with diabetes and 94% professionals found that the game incorporated person-centredness and peer dialogues into education.
Keyphrases
  • type diabetes
  • glycemic control
  • cardiovascular disease
  • healthcare
  • quality improvement
  • mental health
  • social media
  • cross sectional
  • metabolic syndrome
  • adipose tissue
  • skeletal muscle
  • psychometric properties