A single session of a beach volleyball exergame did not improve state anxiety level in healthy adult women.
Vinnycius Nunes de OliveiraRicardo Borges VianaJoão Victor Rosa de FreitasMila Alves de Matos RodriguesMarília Dos Santos AndradeRodrigo Luiz VanciniKatja WeissBeat KnechtleClaudio André Barbosa de LiraPublished in: BMC sports science, medicine & rehabilitation (2024)
This study evaluated the acute effect of the exergame Kinect Sports ® beach volleyball on state anxiety level in adult women. Thirty healthy adult women (age: 21 [4] years, body mass: 54.70 [19.50] kg, height: 1.61 ± 0.05 m, and body mass index: 21.87 [5.76] kg/m 2 , data are expressed as median [interquartile range] and as the mean ± standard deviation) were assigned to play an exergame of beach volleyball in singleplayer mode session (intervention session) for ~ 30 min using the Xbox 360 Kinect ® or remained seated (control session). State anxiety was evaluated before and after the intervention and control sessions through the State-Trait Anxiety Inventory. State anxiety obtained in both sessions (exergame and control) was classified as intermediate before (median: 36.00 [IQR: 4.75] and mean = 38.73 ± 7.23, respectively) and after (mean: 34.86 ± 6.81 and mean: 37.66 ± 8.44, respectively). Friedman test found no time significant effect on state anxiety of the sessions (χ 2 [3] = 6.45, p-value = 0.092, Kendall's W = 0.07 "trivial"). In conclusion, the present study showed that there were no significant differences in the state anxiety level after an acute session of the exergame beach volleyball.
Keyphrases
- body mass index
- sleep quality
- high intensity
- randomized controlled trial
- transcranial direct current stimulation
- polycystic ovary syndrome
- liver failure
- machine learning
- drug induced
- physical activity
- respiratory failure
- metabolic syndrome
- young adults
- hepatitis b virus
- working memory
- big data
- weight loss
- insulin resistance
- skeletal muscle
- acute respiratory distress syndrome