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Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University.

Sophie Laura HolzmannHanna SchäferDavid Alexander PlecherLynne StecherGudrun Johanna KlinkerGeorg GrohHans HaunerChristina Holzapfel
Published in: JMIR serious games (2020)
Our survey population reported playing digital games (especially men) and wanting nutritional information during digital gameplay (especially women). Furthermore, university or workplace are named as preferred settings for nutritional information. Therefore, a digital game app might have the potential to be a tool for nutritional education among young adults within the university or workplace environment.
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