Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game.
Anna JanssenTimothy ShawPeter GoodyearPublished in: JMIR research protocols (2015)
Video and computer games have been demonstrated to have value for educational purposes. Significantly less research has addressed how the medium can be effectively utilized in the health sector. Preliminary data from this study would suggest there is an interest in games for learning in the medical student body. As such, it is beneficial to undertake further research into how these games teach and engage learners in order to evaluate their role in tertiary and postgraduate medical education in the future.