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Affective experience in a virtual crowd regulates perceived travel time.

Saeedeh SadeghiRicardo DazianoSo-Yeon YoonAdam K Anderson
Published in: Virtual reality (2022)
The online version contains supplementary material available at 10.1007/s10055-022-00713-8.
Keyphrases
  • social support
  • depressive symptoms
  • bipolar disorder
  • psychometric properties
  • social media
  • health information
  • physical activity
  • mental health
  • healthcare
  • infectious diseases