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Loot box engagement: relationships with educational attainment, employment status and earnings in a cohort of 16 000 United Kingdom gamers.

James CloseStuart Gordon SpicerLaura Louise NicklinJoanne LloydHelen M Lloyd
Published in: Addiction (Abingdon, England) (2022)
The demographic associations of video game loot box engagement (younger age, male sex, non-university educational attainment and unemployment) mirror those of other addictive and problematic behaviours, including disordered gambling, drug and alcohol misuse.
Keyphrases
  • social media
  • transcription factor
  • binding protein
  • chronic pain
  • mental illness
  • emergency department
  • virtual reality
  • cross sectional
  • drug induced