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An Escape Game on University Students' Mental Health During the COVID-19 Pandemic: Cocreation Study.

David LabrosseClara ViéHana HajjamClément TisseronDimitri ThellierIlaria Montagni
Published in: JMIR serious games (2024)
Our results suggested that cocreation can contribute to the design of more widely accepted interventions aimed at promoting mental health and preventing psychological disorders. Results also suggest that an end user-centered approach can facilitate intervention tailoring. When conceiving a health-related escape game for students, we recommend using the cocreation approach to enhance players' experience, thus positively influencing their learning process and overall well-being.
Keyphrases
  • mental health
  • randomized controlled trial
  • mental illness
  • physical activity
  • virtual reality
  • high school
  • depressive symptoms