Computer-aided learning for managing stress: A feasibility trial with clinical high risk adolescents and young adults.
Kristen A WoodberryCole ChokranKelsey A JohnsonKeith H NuechterleinDavid J MiklowitzStephen V FaraoneLarry J SeidmanPublished in: Early intervention in psychiatry (2020)
Multiuser videogames may have a role to play in engaging youth at risk for psychosis in therapy and reducing stress and familial risk factors. A number of key developments are needed to enhance the appeal, effectiveness and practicality of this approach.