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Computer-aided learning for managing stress: A feasibility trial with clinical high risk adolescents and young adults.

Kristen A WoodberryCole ChokranKelsey A JohnsonKeith H NuechterleinDavid J MiklowitzStephen V FaraoneLarry J Seidman
Published in: Early intervention in psychiatry (2020)
Multiuser videogames may have a role to play in engaging youth at risk for psychosis in therapy and reducing stress and familial risk factors. A number of key developments are needed to enhance the appeal, effectiveness and practicality of this approach.
Keyphrases
  • risk factors
  • randomized controlled trial
  • systematic review
  • mental health
  • physical activity
  • clinical trial
  • young adults
  • stress induced
  • phase iii
  • stem cells
  • replacement therapy