Login / Signup

The House Cup: Using Longitudinal Gamification to Improve Didactic Attendance.

Capt Brian P ElliottJoseph GlendeningSahana VenkateshAmmar AhmadJames PristerKathryn M Burtson
Published in: Journal of medical education and curricular development (2024)
A point-based attendance system combined with a longitudinal game that included tiered positive reinforcement and positive punishment was feasible and associated with higher didactic attendance but not associated with changes in resident perceptions.
Keyphrases
  • healthcare
  • primary care
  • patient safety
  • cross sectional
  • virtual reality