Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery.
Erika A MontanaroLynn E FiellinTamer FakhouriTassos C KyriakidesLindsay R DuncanPublished in: Journal of medical Internet research (2015)
Clinicaltrials.gov NCT01666496; https://clinicaltrials.gov/ct2/show/NCT01666496 (Archived by WebCite at http://www.webcitation.org/6cV9fxsOg).