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Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review.

Catarina VieiraCarla Ferreira da Silva Pais-VieiraJoão NovaisAndré Perrotta
Published in: JMIR serious games (2021)
Of the possible combinations of game design features (GG, GN, and GDS) described, custom-made casual games that resort to the first-person perspective, do not feature a visible player character, are played in single-player mode, and use nonimmersive virtual reality attain the best results in terms of positive clinical outcomes. In addition, the use of custom-made games versus commercial off-the-shelf games tends to give better clinical results, although the latter are perceived as more motivating and engaging.
Keyphrases
  • virtual reality
  • systematic review
  • physical activity
  • mental health
  • depressive symptoms
  • meta analyses
  • social support
  • randomized controlled trial
  • deep learning