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Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: " Pallium Game ".

Carla Silvia Neves da Nova FernandesM Belém ValeBruno MagalhãesJoão P CastroMarta D AzevedoMarisa Lourenço
Published in: International journal of environmental research and public health (2023)
Communication between the multidisciplinary team, the person, and the family in palliative and end-of-life situations implies, in most situations, a high negative emotional burden. Therefore, innovative strategies are needed to reduce it. The goal of this study is to describe the various stages of development and validation of a collaborative card game for people in palliative care and their families. Phase one is an exploratory study, Phase two is a Delphi study, and Phase three is a multiple case study. Participants for phases 2 and 3 were recruited using a convenience sampling method. The results demonstrate in an organized and structured way the different phases required to build a collaborative card game. The use of the game was found to be useful and effective. Four categories emerged from the content analysis of the open-ended responses: usability, evaluation tool, communication and therapeutic relationship, and meaning when using the game. A collaborative game in palliative care helps to create a space for individuals and families to express feelings and experiences, meeting the myriad of physical, psychosocial, and spiritual needs. The "Pallium game" is a useful and impactful approach to discussing sensitive topics in palliative care.
Keyphrases
  • palliative care
  • advanced cancer
  • virtual reality
  • quality improvement
  • mental health
  • randomized controlled trial
  • physical activity
  • healthcare
  • social media
  • minimally invasive