Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis.
Stephanie G SixKaileigh A ByrneThomas P TibbettIrene Pericot-ValverdePublished in: JMIR mental health (2021)
The results show that both mental health apps with and without gamification elements were effective in reducing depressive symptoms. There was no significant difference in the effectiveness of mental health apps with gamification elements on depressive symptoms or adherence. This research has important clinical implications for understanding how gamification elements influence the effectiveness of mental health apps on depressive symptoms.