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Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study.

Shimin ZhuYanqiong ZhuangPaul Hong LeeJessica Chi-Mei LiPaul Wai Ching Wong
Published in: JMIR serious games (2021)
Loneliness was associated with gaming addiction behaviors; the findings from this study suggested that this association was similar across gender and age groups among young people. Familial support and supervision during school closures can protect young people from developing problematic gaming behaviors. Results of this study have implications for prevention and early intervention on behalf of policy makers and game developers.
Keyphrases
  • physical activity
  • mental health
  • randomized controlled trial
  • sars cov
  • coronavirus disease
  • public health
  • high resolution
  • depressive symptoms
  • social support
  • virtual reality