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Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design.

Kiki R Buijs-SpanjersHarianne Hm HeggeFokie CnossenDebbie A D C JaarsmaSophia E de Rooij
Published in: JMIR serious games (2020)
When medical students have the opportunity to choose dark play in a serious game, half of them will probably choose this play strategy. Male students will more likely opt for dark play than female students. Choice of play strategy is not affected by any other student characteristic or measurement outcome. All students learned the same lessons from playing the game, irrespective of their learning strategy.
Keyphrases
  • medical students
  • high school
  • virtual reality
  • mental health
  • randomized controlled trial
  • decision making
  • hip fracture