User-Centered Design of a Gamified Mental Health App for Adolescents in Sub-Saharan Africa: Multicycle Usability Testing Study.
Julia R PozueloBianca D MoffettMeghan DavisAlan SteinHalley CohenMichelle G CraskeMeriam MaritzePrincess MakhubelaChristine NabulumbaDoreen SikotiKathleen KahnTholene Sodinull nullAlastair van HeerdenHeather A O'MahenPublished in: JMIR formative research (2023)
The Kuamsha app uniquely delivered BA for adolescent depression via an interactive narrative game format tailored to the South African and Ugandan contexts. Further studies are currently underway to examine the intervention's feasibility, acceptability, and efficacy in reducing depressive symptoms.