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The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review.

Waritsara JitmunPatison PaleeNoppon ChoosriTisinee Surapunt
Published in: JMIR serious games (2023)
Most of the studies described in the publications were conducted in the United States, while only a few studies were performed in sub-Saharan African countries, which have the highest global HIV/AIDS infection rates. Regarding the development platform, the vast majority of HIV/AIDS gaming systems were typically deployed on mobile devices. This study demonstrates the effectiveness of using serious games and gamified systems. Both can improve the efficacy of HIV/AIDS prevention strategies, particularly those that encourage behavior change.
Keyphrases
  • hiv aids
  • antiretroviral therapy
  • human immunodeficiency virus
  • healthcare
  • randomized controlled trial
  • systematic review
  • hiv infected
  • palliative care
  • high throughput
  • virtual reality
  • affordable care act