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Serious Games Without Screens. Comment on "Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review".

Michael Joseph CosiminiBjorn K WatsjoldTeresa Man-Yee Chan
Published in: JMIR serious games (2022)
Keyphrases
  • healthcare
  • virtual reality
  • high throughput
  • genome wide
  • cross sectional
  • quality improvement
  • gene expression
  • affordable care act